During a day-long workshop or “game jam,” youth participants formed two teams to recreate the world of The Hunger Games using the educational online gaming platform, MinecraftEdu. Along the way, the teams had to overcome challenges and constraints that mirrored real-world conditions, such as inequality, oppression and resource distribution.
The identifiable references to The Hunger Games quickly engage youth interest while the Minecraft platform allows the youth teams to gain critical and strategic thinking, problem solving and collaboration skills via game play. The facilitated game jam experience also gave youth the opportunity to learn that teamwork is essential to build a viable community and to reflect on the connection between the issues they encountered in HungerCraft and issues of contemporary society.
Using HungerCraft as a case study, this blog post examines what game-based learning looks like in the context of Hive NYC.
Photos of HungerCraft Jam held on May 19, 2012 at the Brooklyn Public Library.
A teen participant reflects on the HungerCraft Jam.
HungerCraft 2.0 on March 30, 2013 at the Brooklyn Public Library brought together Global Kids’ Playing for Keeps youth leaders and the teens of Brooklyn Public Library’s Todays Teens, Tomorrow’s Techies.